Tuesday, February 4, 2014


Proposal author: Luke Balaoro (lbalaor@unm.edu)
Reviewer: Kellen Zelle (kzelle@unm.edu)

Part 1: Proposal restatement
The proposal is to make a Turing machine inspired puzzle game that teaches basic programming and logic targeted toward casual gamers with a focus on those who enjoy puzzle games. The game will have ‘story-mode’ levels, user created levels, and an online scoreboard.

Part 2: Reviewer reaction
It’s a good idea, well thought out for the planning, but not much detail on how the actual mechanics of the game will work. One thing that I noticed is that you want to keep the style strictly neutral; I think that if it is strictly neutral, the game will appear to be bland, the style should have a theme that is eye-catching. Another thing is that there are no ‘theoretical’ plans to distribute the finished game for monetary compensation. Other than that, everything is well planned and detailed.

Part 3: Quantitative Scores

Format: 5
Very straight forward; easy to navigate.

Writing: 4
Style is very monotone and descriptive. There were a couple of errors and a few phrases that were awkward.

Goals and tasks: 4
The goals and tasks are cleanly laid out and planned throughout the rest of the course. Though I think the hour estimates might be a low.

Scope: 4.5
The scope of the project is laid out well within the proposal, and there are no open ends that need to be thought about.

Plausibility: 5
This idea is highly plausible in the sense that it can be completed in the set amount of time.

Novelty: 3.5
It’s an ok idea, but it can be lumped in with other educational/puzzle game software, unless something is developed that makes it stand out from the others.

Stakeholder identification: 4.5
The stakeholders are clearly defined.

Support and impact: 3.5
There was not a plan on how to generate revenue to support the game after release. There were also no plans on how to market and distribute the game to the public.

Evidence: 3.8
There is a lot of evidence that it is possible to develop the game, but there is no evidence as to why people would want to play this game over other games of the same genre.

Challenges and risks: 3
Only one challenge is displayed and explained. I’m sure there are more challenges than just creating intuitive and interesting levels.

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